Six Forever item sets that care where you stand, and one that just gets angry
Six Forever item sets that care where you stand, and one that just gets angry
A saved extract of Forever's client data lists seven item sets. Six have bonus descriptions that mention places: mana, regeneration, healing or critical strike doubled in named kinds of area, and speed in the Plaguelands, the Barrens and Stonetalon. The seventh, Partners in Crime, is a two-piece Strength pair. Recorded definitions, not tested effects.
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A saved extract of Forever's client data tables lists seven item sets with unusual bonuses, and six of them mention a place. The extract covers builds labelled 1.60.1.70630 and 1.60.1.70658, and for each set it records the name, the member item IDs and the spells behind each bonus, with their description text.
Four five-piece sets write the place into the bonus itself. Rotmender's Raiment has a four-piece mana restore that "Restores twice as much Mana in Haunted and Wasteland areas." Violet Sorcerer's Vestments lets part of your Mana regeneration continue while casting, and that regeneration "is doubled in Strongholds and Cities". Krol'dok Battlegear can heal you when you block, and its "Healing is doubled in Strongholds and Cities". The Defias Enforcer's Garb five-piece can raise your critical strike chance after melee attacks, and "This effect is doubled in swamps."
Three smaller sets round out the seven: two are about getting around, and one is about pairing up. Rider of the Plaguelands increases mounted speed "in Eastern and Western Plaguelands", and Blessing of Kalimdor increases movement speed "in The Barrens and Stonetalon Mountains"; both record a base value of 5. Partners in Crime has just two members, both with the same recorded slot code, and a bonus spell called "Now you're making me angry" that can trigger a Strength buff on top of a flat Strength bonus.
These are definitions and description templates, not tested effects. The 28 member items have no names in this capture. Nothing here says which zones count as a Haunted area or a Stronghold, how you would get the gear, or that any of it is live. As bonuses that tie gear to where you're standing, though, the six place-based ones make an unusual list.
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