Raids, dungeons and guilds
19 of 123 articles

A creator’s dungeon exit claim: leave the group, keep your Hearthstone
A 26 October video on the Kargoz channel says leaving a dungeon group now sends you to a nearby graveyard without touching your Hearthstone. Why that would matter for Wailing Caverns, and what isn’t checked.
Raids, dungeons and guilds

Settle loot rules before the first raid: a decision guide for small guilds
A player's open letter asks for automated raid loot that leaders and officers cannot manipulate. It is a request, not an announced system; these are the policy decisions a guild can agree before raid night.
Raids, dungeons and guilds

Approachable, not easy: how Blizzard’s 22 October podcast described Forever’s raid design
The End of Beta Special covered friends and preparation, boss fantasy, class tools, consumables, playtesting, and a mistake that kills one player versus one that wipes the raid. Design intent on that date, not launch difficulty.
Raids, dungeons and guilds

Raiding without voice chat: the pings and speech tools Blizzard’s 22 October podcast discussed
Asked whether every raid would be doable without voice or chat, the answer on Blizzard’s End of Beta Special pointed to pings and speech tools for accessibility, said communication is still preferable, and called it a question that could go either way.
Raids, dungeons and guilds

New dungeons beside the old: Forever’s nine five-player additions, level by level
Blizzard’s 20 October dungeon guide places nine new dungeons between levels 13 and 60. Where they are, which have more than one route, and how Shaper’s Terrace uses Un’Goro’s crystals.
Raids, dungeons and guilds

Forever’s 10-, 20- and 40-player raids: what a guild needs to plan before 9 December
Blizzard’s 20 October raid overview sets the sizes, the unlock date, the Onyxia attunement and a planned weekly reset. What each raid asks of a guild’s roster and calendar.
Raids, dungeons and guilds

Hall of Thanes: a dungeon in the dwarven kings’ tomb beneath Ironforge
Blizzard’s 20 October preview puts Forever’s lowest-level new dungeon, for levels 13 to 18, in the resting place of dwarven monarchs beneath Ironforge. Easy for the Alliance to reach; the Horde must travel into Alliance territory.
Raids, dungeons and guilds

Ruins of Lordaeron: helping the Forsaken reclaim their old capital
Forever turns the ruined city above the Undercity into a dungeon for levels 15 to 20, where the Forsaken try to recover their keepsakes amid the Scourge and a rising necromancer. Easy for the Horde, a trek for the Alliance.
Raids, dungeons and guilds

Excavation Site: mist, errant titan constructs and a place frozen in time
Above Whelgar’s Excavation in the Wetlands, a strange mist and flashes of light lead to a place seemingly frozen in time. What Blizzard’s preview says about this 24 to 29 dungeon, and why its level band is worth checking.
Raids, dungeons and guilds

City of Dalaran: where each faction’s attunement begins
Dalaran’s barrier has fallen, and Forever’s dungeon for levels 28 to 33 sends groups through the sewers into a city in arcane chaos. Both factions’ starting quests, and what the preview leaves out of the attunement.
Raids, dungeons and guilds

The Drowned City: a dungeon you reach by diving, and a storm that tells the time
Risen troll ruins off Stranglethorn’s coast, west of Grom’gol, hold trolls, naga and a wrecked pirate ship. Blizzard’s preview of this 35 to 40 dungeon describes an underwater entrance and weather that builds into a storm before the final fight.
Raids, dungeons and guilds

Krol’dok Stronghold: ogre kidnappers, and chanting after dark
Ogre outrunners are kidnapping travelers across the Riverglades, and the trail leads to a sprawling fortress for levels 40 to 45. The preview’s most interesting line is the chanting heard after nightfall, which it leaves unexplained.
Raids, dungeons and guilds

Alcaz Prison: the island jail tied to rumors about King Varian
Alcaz Island’s prison finally opens in Forever as a dungeon for levels 48 to 53, with the Defias and naga already fighting inside. Blizzard links it to rumors of high-ranking prisoners, King Varian Wrynn among them.
Raids, dungeons and guilds

Blackmaw Hold: a furbolg city behind a sealed gate, and a way farther down
Beyond a long-sealed gate in Azshara, the Blackmaw furbolgs are fighting a spreading corruption. Blizzard’s preview of this 55 to 60 dungeon hints at a path deeper below Azeroth, and the raid overview names the hold as connected to Barrow Deeps.
Raids, dungeons and guilds

Shaper’s Terrace: the dungeon that asks you to bring crystals from Un’Goro
A titan facility in Un’Goro’s northern hills, for levels 58 to 60, has consoles that use power crystals gathered in the crater outside. What Blizzard’s preview confirms, and what it leaves open about the crystals.
Raids, dungeons and guilds

Barrow Deeps: a 10-player raid into the prison that held Illidan
Barrow Deeps opens on 9 December as a level 60 raid for 10 players with eight bosses, in the prison beneath Kalimdor that held Illidan for ten thousand years. Its three connected entrances are the most unusual confirmed detail.
Raids, dungeons and guilds

Hyjal Summit: 13 bosses, 20 players and a choice of routes
Forever’s 20-player raid, opening on 9 December at Mount Hyjal’s peak, has 13 bosses and branching paths after an opening fight with an ancient guardian. Nothing in Blizzard’s overview ties it to The Burning Crusade’s Hyjal raid.
Raids, dungeons and guilds

Onyxia attunement for the Alliance, stage by stage
Every Alliance raider needs the Drakefire Amulet for Onyxia’s Lair. Blizzard’s official chain, grouped into its four stops: Burning Steppes, Blackrock Depths, Stormwind and Upper Blackrock Spire.
Raids, dungeons and guilds

Onyxia attunement for the Horde: Rexxar, Emberstrife and the Test of Skulls
The Horde’s twelve-step chain to the Drakefire Amulet runs from Kargath to Orgrimmar, Desolace, the Western Plaguelands, Dustwallow Marsh and two parts of Blackrock Spire. Here it is by destination.
Raids, dungeons and guilds
