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Kargoz's five-point Legacy plan: two level 10 crafting alts and your main

Kargoz's five-point Legacy plan: two level 10 crafting alts and your main

In a 12 November video, creator Kargoz lays out a plan to take five crafting professions to 150 across your main and two level 10 alts, each worth one account-wide Legacy point under Blizzard's rules, to spend on Thrill of Adventure on the main. He ranks Alchemy the cheapest and easiest and puts Tailoring, Blacksmithing and Leatherworking at the bottom. The costs and times are his own, and alts remain optional.

By WoW CampfirePublished 4 min read

#Leveling#Professions#Legacy

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Kargoz, a Forever guide creator, published a 14-minute video at 00:02 UTC on 12 November with a plan for five quick Legacy points. You need your main plus two alts at level 10, and every point comes from taking a crafting profession to 150. His goal is Thrill of Adventure, the Legacy perk he calls the biggest power spike you can put points into while leveling. This is his route and his prices. We haven't run it ourselves.

Why an alt's points reach your main

The plan rests on how Blizzard's Legacy system guide of 23 September awards points. Each non-gathering primary profession gives one point at 150 skill, another at 225 and a third at 300. Points are shared across your Battle.net account by every non-Hardcore character, but each character spends them separately. So a point an alt earns can be spent on your main. Kargoz suggests exactly that: take an alt's profession to 150, log back into the main and spend the point.

He picks level 10 because, he says, that's the lowest level that can train a profession up to 150. His sums assume your main already has one gathering and one crafting profession. The main's crafting profession gives one point, and two alts with two other crafting professions each give four more: five in all. They have to be five different professions, because Blizzard's guide counts each profession's milestones once for the whole account, 18 tradeskill points in all. If your main has two crafting professions, he counts six, which covers all six.

Which professions he'd level first

Kargoz ranks the six crafting professions by how cheap and accessible he finds them to get to 150:

  • Alchemy is top. He lists Peacebloom, Silverleaf, Mageroyal, a few Stranglekelp and Firefin Snapper, 30 or 40 of them; he wasn't sure which.
  • Engineering is second. He calls it easy, starting with rough stone crafts, with free skill-ups from silver bars, and says Flying Tiger Goggles can be cheap to make when light leather is.
  • Enchanting is third. The other professions on this route turn out a lot of green items, more than a hundred across a few characters by his count, and rather than selling them on the auction house he suggests mailing them to the alt with Enchanting to disenchant.
  • Tailoring, Blacksmithing and Leatherworking share the bottom. He says Tailoring needs about 400 wool cloth and 13 minutes just to craft the bolts, and that linen and wool are expensive because players use cloth for First Aid. He puts Blacksmithing at around 80 bronze bars for 140 to 150 alone. Leatherworking surprised him: he says the leather is cheap, but it takes a huge amount, some crafts take a long time, and you have to buy dyes and thread.

If you only want three points, he'd go in that order: Alchemy, Engineering, Enchanting.

His cost estimate, and its date

Kargoz says he took several professions to 150 on his account for under five gold each, with some costing more than others, and that Alchemy takes about five minutes. His case for doing it now is that hardly anyone has gold yet, so materials are cheap; he says they will never be cheaper. That is one player's experience on his own account, in the days before his video. We haven't checked prices or his material lists against the game.

He wouldn't do all of the alts at the start, though. The one thing he urges now is a single level 10 alt taking Alchemy to 150. Beyond that, he'd keep playing the main and, once it's in its 30s to 50s and making some gold, mail 5 to 15 gold to an alt to fund its professions. He says he is around level 48 himself. He also wants the alts to be characters you go on to play, with professions already started, rather than throwaways.

What comes after 150

Kargoz says each of these professions gives another point at 225, which matches Blizzard's guide, and that he's now taking all of them there. He shows his material lists for 1 to 225 on screen and suggests pausing the video to read them.

What the perk does

The Thrill of Adventure tooltip he shows reads: "You gain 5% of your maximum Health and Mana over 10 sec each time you deliver the killing blow to a non-trivial enemy. Ineffective in dungeons, raids, and battlegrounds." So it does nothing in dungeons, raids or battlegrounds; Kargoz pitches it for questing and grinding. Neither the video nor Blizzard's guide shows what the perk costs.

None of this is required. As our guide to your first Legacy point explains, Blizzard says every character advantage can be unlocked on a single character, and at launch each character spends at most 16 points. Kargoz's route is a way to get some of those points early, from crafting he says is cheap, rather than waiting for them to come from playing your main. Everything here apart from what Blizzard's guide says comes from his video.

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