Slam no longer suffers spell pushback

Slam no longer suffers spell pushback
Warrior Slam casts are no longer delayed by incoming hits, Overpower works against much lower-level enemies again, and Lingering Rage no longer blocks health regeneration after combat.
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A Warrior’s Slam has a cast time, and in the original game a hit during the cast pushed it back. Blizzard’s 16 October development notes remove that: Slam is no longer subject to spell pushback.
What that means
Taking damage while Slam is casting no longer delays it. The notes say nothing about other ways a cast can be stopped, so this is protection from pushback, not a promise that Slam always completes.
It matters more because Slam has a cooldown in Forever. Earlier beta notes changed that cooldown to 18 seconds, from 15, and made the Improved Slam talent reduce it by 1.5 or 3 seconds. With each cast on a timer, losing time to pushback would have stung; now incoming hits cannot delay it.
Two more Warrior fixes
The same build made Battle Shout raid-wide and fixed two problems:
- Overpower could not activate against significantly lower-level enemies. That is fixed, which matters when you are clearing low-level mobs.
- Lingering Rage, a Fury talent, no longer stops your health regeneration after combat, so a Fury Warrior recovers between pulls as normal.
Sources
Research as of .
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