#Hunter
4 of 166 articlesListen to articles →

More damage, tougher creatures, removed talents: what Blizzard's launch-eve Forever notes actually change
Kaivax's 3 November notes raise class damage and higher-level creature health, remove talents across the classes, set training at 206 to 207 gold and speed up launch respawns for now. Here is what changed for all nine classes and what it means, with nothing tested in the game.
Classes, races and leveling

Fewer skills, manageable keybinds: what a returning player actually asked for in a DPS class
A 26 October request for manageable keybinds drew replies about optimal Hunter play. A 27 October beta retrospective shows why those are different questions.
Classes, races and leveling

Hunters must stand still for half a second before Auto Shot
The 16 October notes restore an early-WoW rule: Auto Shot, and wands, need half a second of standing still before firing. Casting Aimed Shot or Sniper Shot does not stop it, and a new setting switches between melee and ranged.
Classes, races and leveling

Hunters can now keep one fire trap and one ice trap down
The 16 October notes replace the one-trap limit with one active Fire Trap and one active Ice Trap. What that allows, what it does not, and what the Fire Trap Attack Power fix does and does not tell you.
Classes, races and leveling
