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Blizzard raises Forever's dungeon kill XP by 50%

Blizzard raises Forever's dungeon kill XP by 50%

A hotfix on the evening of 8 November raised the experience for killing enemies in Forever's dungeons by 50%. Blizzard's post gives no new values and doesn't mention dungeon quests, and the players replying to it disagree about how far it goes.

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Blizzard has raised the experience for killing enemies in Forever's dungeons. Kaivax wrote on the EU forums on 8 November: "At about 20:05 CET today, we deployed a hotfix that increased kill experience in dungeons by 50%, so it feels better to go back in for more runs." The post ends: "Happy dungeon crawling, and good luck with those Deviate Hides!" Ten minutes later, Clay Stone, Associate Production Director for WoW Classic at Blizzard according to the X profile, posted the same news: "We've increased dungeon kill XP by 50% in WoW Forever. Thanks for the feedback, all!"

What the hotfix changed

The post names one thing: the experience from killing enemies inside dungeons. It says nothing about dungeon quests, whose extra experience Blizzard's 1 October beta notes halved (here's how that cut works). It doesn't say the hotfix undoes an earlier change or returns dungeons to an earlier rate.

It also gives no values. A 50% increase means a kill now pays half as much again as it did just before the hotfix, but the post doesn't say what that was. So it doesn't tell you how much experience a dungeon run gives now, or how that compares with questing.

How players took it

The thread filled fast, and most of the first replies were critical, many of them saying 50% isn't enough. Some put numbers on it. One player wrote that the increase takes kills "from 24% to 36% xp compared to original values". Another thought dungeon experience "had already been buffed back up to 30 %, so now it's at 45?" A third said "we still get like ~65% less XP than before". The numbers don't all agree, and none of them comes with a measurement.

Several replies asked Blizzard to reverse its earlier changes outright: "Just revert changes and we will be happy!" One said "50% of nothing is still nothing." A player who said they were running dungeons with four friends at a LAN wrote: "I REALLY appreciate that you're actually listening to the community - but I think you missed a 1 in front of those 50%." One reply welcomed it as it is: "Nice, thanks! Perfect sweetspot". Others widened the complaint to quest experience and to class balance.

What the post doesn't tell you

Neither Kaivax nor Clay Stone said whether more changes to dungeon experience are coming, and no other Blizzard staff had replied in the thread by 20:29 UTC. Apart from Blizzard's 50%, every percentage above is a player's own estimate. We haven't measured dungeon experience in the game. The day before, a healer on the same forums asked for dungeon leveling that's worth it, and two other threads asked for more dungeon experience; neither post mentions those threads.

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