#Camp
6 of 123 articles

Camp features and the class buffs they stand in for
Most of Forever’s profession camp features are variants of class buffs and do not stack with them. The full table of pairs from Blizzard’s 21 October camping guide, and how a party should use it.
Legacy and professions

The Camp Tent’s rested boost stops at a threshold; it isn’t a rested bank
Leatherworking’s Camp Tent raises rested experience by 5% of a level for anyone sitting nearby, and does nothing once you already have more than that stored. Who it helps, and why it cannot build a rested pool.
Legacy and professions

The Fishing Bowl: a Kings-style buff for groups without a Paladin
At Fishing 20, the Fishing Bowl gives everyone sitting at the camp 8% increased stats, exclusive with Blessing of Kings. With Kings now baseline for every Paladin, here is when it matters.
Legacy and professions

Engineering’s Reagent Bot: a reagent counter at the campfire
The Reagent Bot, available at Engineering 20, lets players at a camp buy reagents. What Blizzard’s guide promises roadside crafters, and what it does not mention, from stock to repairs.
Legacy and professions

Three objects, three players: how a Basic Campfire fills up
A Basic Campfire holds up to three camp features, one per player, and placing any feature starts a shared one-hour cooldown. How a small group should decide who adds what before committing.
Legacy and professions

Forgotten Ankhs: what Reagent Economy takes off your shopping list
A 10 October forum essay used a shaman’s forgotten Ankhs to argue against Legacy convenience perks. Blizzard’s own description shows Reagent Economy removes vendor reagents and some camp materials, not mana costs, Soul Shards or the planning itself.
Legacy and professions
