Mage combat simulator
Start with an example Mage, then change its gear, talents and spell order and fight an enemy you define.
Build
Character
Mage, level 60
Racial abilities aren't modelled, so race doesn't change the result.
Gear
Only items a level 60 Mage can wear are listed.
- HeadSylvan CrownItem level 70, 10 Stamina, 18 Spell power
- NeckFrostwolf Advisor's PendantItem level 60, 10 Intellect, 10 Stamina, 4 Mana per 5
- ShouldersSylvan ShouldersItem level 70, 18 Stamina, 7 Spell power
- ShirtEmpty
- ChestSylvan VestItem level 70, 15 Stamina, 12 Spell power
- WaistFrostwolf Cloth BeltItem level 60, 10 Intellect, 11 Stamina, 18 Spell power
- LegsBrightcloth PantsItem level 58, 19 Spell power
- FeetGhostweave BootsItem level 60, 13 Spirit, 16 Spell power
- WristsElven Chain WristguardsItem level 60, 10 Stamina, 5 Spell power
- HandsInferno GlovesItem level 62, 9 Intellect, 33 Fire damage
- RingChanneler's RingItem level 65, 14 Intellect, 8 Spirit, 10 Hit
- RingRing of the Desert WindsItem level 73, 9 Intellect, 14 Crit, 3 Mana per 5, 9 Spell power
- TrinketEmpty
- TrinketEmpty
- BackFrostwolf Advisor's CloakItem level 60, 11 Stamina, 14 Spell power
- Main handWhiteout StaffItem level 65, 16 Intellect, 25 Stamina, 74 Spell power
- Off handEmpty
- RangedGreater Eternal WandItem level 60, 9 Spell power
From this gear
110 Stamina, 201 Spell power, 68 Intellect, 7 Mana per 5, 21 Spirit, 33 Fire damage, 10 Hit, 14 Crit
Talents
Paste the whole link from the Mage talent calculator. A fight refuses to run if a selected talent does something that isn't modelled.
Talents that work here
Improved Channeling, Accelerant, Ignite, Flame Throwing, Burning Soul, Improved Flamestrike, Pyroblast, Improved Fire Blast, Critical Mass, Blast Wave, Improved Frostbolt, Ice Shards, Improved Frost Nova, Frost Channeling, Arctic Reach
Spell order
Cast once at the start
Then repeat
What's modelled
These Mage spells run from start to finish: Frostbolt, Fire Blast, Fireball, Pyroblast, Blast Wave, Frost Nova.
These refuse to run, and why
- Counterspell: Interrupting the enemy isn't modelled.
- Arcane Intellect: Effects that raise a stat and later wear off aren't modelled.
- Mana Shield: Absorbing damage with mana isn't modelled.
- Mage Armor: Mana returning while you cast isn't modelled.
- Fire Ward: Shields that absorb damage aren't modelled.
- Frost Ward: Shields that absorb damage aren't modelled.
- Cone of Cold: Part of what it does isn't modelled.
- Amplify Magic: How much of its bonus applies isn't established.
- Dampen Magic: How much of its bonus applies isn't established.
- Frostfire Bolt: Damage in two schools at once isn't modelled.
- Ice Barrier: Blizzard's 2 November notes changed it, and shields that absorb damage aren't modelled.
- Arcane Wrath: Blizzard's 2 November notes changed it, and part of what it does isn't modelled.
- Frost Blast: It has been removed from the game.
Each spell runs at one rank only: lower ranks need rules for reduced spell power that aren't established.
Other Mage spells aren't available in the simulator
Arcane Blast, Arcane Brilliance, Arcane Explosion, Arcane Missiles, Arcane Power, Arcane Wrath, Blink, Blizzard, Cold Snap, Combustion, Conjure Food, Conjure Mana Agate, Conjure Mana Citrine, Conjure Mana Jade, Conjure Mana Ruby, Conjure Water, Evocation, Felfire, Flamestrike, Frost Armor, Frost Blast, Ice Armor, Ice Barrier, Ice Block, Ice Lance, Magic Absorption, Master of Elements, Polymorph, Polymorph: Cow, Portal: Darnassus, Portal: Ironforge, Portal: Orgrimmar, Portal: Stormwind, Portal: Thunder Bluff, Portal: Undercity, Presence of Mind, Remove Lesser Curse, Scorch, Slow Fall, Teleport: Dalaran, Teleport: Darnassus, Teleport: Ironforge, Teleport: Orgrimmar, Teleport: Stormwind, Teleport: Thunder Bluff, Teleport: Undercity
Model assumptions
These are model choices, not game facts. Only choices relevant to the selected setup affect a run.
- Base strength, agility, stamina, intellect and spirit are fixed at 0 in this model; gear adds to them. You can't enter your own base attributes here.
- The enemy's health, attacks and timing are your own numbers, not a real creature's.
- If you and the enemy die at the same moment, you lose.
- When the caster dies, anything it had in flight is cancelled.
- Items are treated as having only their known effects.
- Spells are treated as having only their known effects.
- Spells are treated as having only their known options.
- Mana is spent when a cast starts.
- A cooldown starts when its cast starts.
- A cancelled cast refunds nothing.
- Spells land the moment a cast ends: nothing travels.
- Mana comes back steadily, not in ticks.
- Spirit returns no mana, which understates your mana in a long fight.
- Base spell crit is 0%, so crit comes only from Intellect, gear and talents.
- Damage over time can't crit.
- A spell's per-level damage is added before its damage range applies.
- The enemy resists nothing, in any school.
- Refreshing an effect restarts its timer.
- Percentage bonuses from talents multiply together.
- Ignite's share is of the critical strike's final amount, after its crit bonus and any resistance.
- Another critical strike adds its share to what Ignite hasn't dealt yet and restarts its timer, with no cap.
- Ignite's ticks are even splits with no hit, crit or resist roll, and no spell power or talent bonus.
Save and share
Every number here is yours to set. This enemy isn't any creature in the game.
What the enemy does to you
Health you lose each time, after any mitigation. Armor and resistances aren't applied to it.
Attack 1
