Each recipe is orange until its yellow rank and grey from its grey rank. When the ranks differ, it turns green somewhere between the two; the client files give both ranks but not that point. Equal ranks go straight to grey.

Blacksmithing: Two-Handed Axes
RecipeMakesReagentsNeedsSkill-up
Copper Battle Axe
Copper Battle Axe
  • Blacksmith Hammer
  • Anvil
Yellow 70Grey 110
Bronze Battle Axe
Bronze Battle Axe
  • Blacksmith Hammer
  • Anvil
Yellow 140Grey 170
Massive Iron AxeTaught by Plans: Massive Iron Axe, requires 160
Massive Iron Axe
  • Blacksmith Hammer
  • Anvil
Yellow 185Grey 210
Shadow Crescent AxeTaught by Plans: Shadow Crescent Axe, requires 175
Shadow Crescent Axe
  • Blacksmith Hammer
  • Anvil
Yellow 200Grey 225
Charged Mithril BattleaxeTaught by Plans: Charged Mithril Battleaxe, requires 215
Charged Mithril Battleaxe
  • Blacksmith Hammer
  • Anvil
Yellow 235Grey 255
Dark Iron SundererTaught by Plans: Dark Iron Sunderer, requires 250
Dark Iron Sunderer
  • Blacksmith Hammer
  • Black Anvil
Yellow 270Grey 290
Bleakwood HewTaught by Unrevealed item #12817
Bleakwood Hew
  • Blacksmith Hammer
  • Anvil
Yellow 270Grey 295
Huge Thorium BattleaxeTaught by Plans: Huge Thorium Battleaxe, requires 255
Huge Thorium Battleaxe
  • Blacksmith Hammer
  • Anvil
Yellow 280Grey 305
NightfallTaught by Plans: Nightfall, requires 300
Nightfall
  • Blacksmith Hammer
  • Black Anvil
Yellow 295Grey 315
Forest Defender's AxeTaught by Plans: Forest Defender's Axe, requires 300
Forest Defender's Axe
  • Blacksmith Hammer
  • Master Forge
Yellow 310Grey 325
Arcanite ReaperTaught by Plans: Arcanite Reaper, requires 300
Arcanite Reaper
  • Blacksmith Hammer
  • Master Forge
Yellow 320Grey 340
StormcarverTaught by Plans: Stormcarver, requires 300
Stormcarver
  • Blacksmith Hammer
  • Master Forge
Yellow 320Grey 340

From the Forever beta client files, build 1.60.1.70630: the SkillLine, SkillLineAbility, TradeSkillCategory, SpellReagents, SpellEffect, SpellTotems, SpellCastingRequirements and ItemEffect tables.