Each recipe is orange until its yellow rank and grey from its grey rank. When the ranks differ, it turns green somewhere between the two; the client files give both ranks but not that point. Equal ranks go straight to grey.

Blacksmithing: Plate Boots
RecipeMakesReagentsNeedsSkill-up
Justicar's BootsTaught by Plans: Justicar's Boots, requires 200
Justicar's Boots
  • Blacksmith Hammer
  • Anvil
Grey 205
Officer's BootsTaught by Plans: Officer's Boots, requires 200
Officer's Boots
  • Blacksmith Hammer
  • Anvil
Grey 205
Prefect's BootsTaught by Plans: Prefect's Boots, requires 200
Prefect's Boots
  • Blacksmith Hammer
  • Anvil
Grey 205
Sentinel's BootsTaught by Plans: Sentinel's Boots, requires 200
Sentinel's Boots
  • Blacksmith Hammer
  • Anvil
Grey 205
Warder's BootsTaught by Plans: Warder's Boots, requires 200
Warder's Boots
  • Blacksmith Hammer
  • Anvil
Grey 205
Shining Mithril BootsTaught by Plans: Shining Mithril Boots, requires 200
Shining Mithril Boots
  • Blacksmith Hammer
  • Anvil
Yellow 220Grey 240
Heavy Mithril Boots
Heavy Mithril Boots
  • Blacksmith Hammer
  • Anvil
Yellow 230Grey 250
Ornate Mithril BootsTaught by Unrevealed item #7988
Ornate Mithril Boots
  • Blacksmith Hammer
  • Anvil
Yellow 240Grey 260
Blessed Plate BootsTaught by Plans: Blessed Plate Boots, requires 240
Blessed Plate Boots
  • Blacksmith Hammer
  • Anvil
Yellow 260Grey 280
Justicar's SabatonsTaught by Plans: Justicar's Sabatons, requires 240
Justicar's Sabatons
  • Blacksmith Hammer
  • Anvil
Yellow 260Grey 280
Officer's SabatonsTaught by Plans: Officer's Sabatons, requires 240
Officer's Sabatons
  • Blacksmith Hammer
  • Anvil
Yellow 260Grey 280
Prefect's SabatonsTaught by Plans: Prefect's Sabatons, requires 240
Prefect's Sabatons
  • Blacksmith Hammer
  • Anvil
Yellow 260Grey 280
Sentinel's SabatonsTaught by Plans: Sentinel's Sabatons, requires 240
Sentinel's Sabatons
  • Blacksmith Hammer
  • Anvil
Yellow 260Grey 280
Warder's SabatonsTaught by Plans: Warder's Sabatons, requires 240
Warder's Sabatons
  • Blacksmith Hammer
  • Anvil
Yellow 260Grey 280
Thorium BootsTaught by Plans: Thorium Boots, requires 255
Thorium Boots
  • Blacksmith Hammer
  • Anvil
Yellow 275Grey 295
Radiant BootsTaught by Plans: Radiant Boots, requires 265
Radiant Boots
  • Blacksmith Hammer
  • Anvil
Yellow 285Grey 305
Imperial Plate BootsTaught by Plans: Imperial Plate Boots, requires 270
Imperial Plate Boots
  • Blacksmith Hammer
  • Anvil
Yellow 290Grey 310
Clutchlord's StompersTaught by Plans: Clutchlord's Stompers, requires 295
Clutchlord's Stompers
  • Blacksmith Hammer
  • Master Forge
Yellow 295Grey 300
Goregasher StompersTaught by Plans: Goregasher Stompers, requires 295
Goregasher Stompers
  • Blacksmith Hammer
  • Master Forge
Yellow 295Grey 300
Runic Plate BootsTaught by Plans: Runic Plate Boots, requires 275
Runic Plate Boots
  • Blacksmith Hammer
  • Anvil
Yellow 295Grey 315
Depleted Thorium SabatonsTaught by Plans: Depleted Thorium Sabatons, requires 300
Depleted Thorium Sabatons
  • Blacksmith Hammer
  • Master Forge
Yellow 310Grey 325
Greaves of GloryTaught by Plans: Greaves of Glory, requires 300
Unrevealed item #273947
  • Blacksmith Hammer
  • Master Forge
Yellow 320Grey 330
Justice GreavesTaught by Plans: Justice Greaves, requires 300
Unrevealed item #273911
  • Blacksmith Hammer
  • Master Forge
Yellow 320Grey 330
Justice SabatonsTaught by Plans: Justice Sabatons, requires 300
Unrevealed item #273919
  • Blacksmith Hammer
  • Master Forge
Yellow 320Grey 330
Justice TreadsTaught by Plans: Justice Treads, requires 300
Unrevealed item #273915
  • Blacksmith Hammer
  • Master Forge
Yellow 320Grey 330
Sabatons of GloryTaught by Plans: Sabatons of Glory, requires 300
Unrevealed item #273951
  • Blacksmith Hammer
  • Master Forge
Yellow 320Grey 330
Dark Iron BootsTaught by Plans: Dark Iron Boots, requires 300
Dark Iron Boots
  • Blacksmith Hammer
  • Black Anvil
Yellow 320Grey 340

From the Forever beta client files, build 1.60.1.70630: the SkillLine, SkillLineAbility, TradeSkillCategory, SpellReagents, SpellEffect, SpellTotems, SpellCastingRequirements and ItemEffect tables.