Each recipe is orange until its yellow rank and grey from its grey rank. When the ranks differ, it turns green somewhere between the two; the client files give both ranks but not that point. Equal ranks go straight to grey.

Blacksmithing: One-Handed Swords
RecipeMakesReagentsNeedsSkill-up
Copper Shortsword
Copper Shortsword
  • Blacksmith Hammer
  • Anvil
Yellow 65Grey 105
Bronze Shortsword
Bronze Shortsword
  • Blacksmith Hammer
  • Anvil
Yellow 125Grey 155
Hardened Iron ShortswordTaught by Plans: Hardened Iron Shortsword, requires 135
Hardened Iron Shortsword
  • Blacksmith Hammer
  • Anvil
Yellow 160Grey 185
Jade SerpentbladeTaught by Plans: Jade Serpentblade, requires 150
Jade Serpentblade
  • Blacksmith Hammer
  • Anvil
Yellow 175Grey 200
Wicked Mithril BladeTaught by Plans: Wicked Mithril Blade, requires 200
Wicked Mithril Blade
  • Blacksmith Hammer
  • Anvil
Yellow 225Grey 250
Dazzling Mithril RapierTaught by Plans: Dazzling Mithril Rapier, requires 215
Dazzling Mithril Rapier
  • Blacksmith Hammer
  • Anvil
Yellow 240Grey 265
Phantom Blade
Phantom Blade
  • Blacksmith Hammer
  • Anvil
Yellow 245Grey 270
Blazing RapierTaught by Plans: Blazing Rapier, requires 255
Blazing Rapier
  • Blacksmith Hammer
  • Anvil
Yellow 280Grey 305
BlackguardTaught by Plans: Blackguard, requires 300
Blackguard
  • Blacksmith Hammer
  • Black Anvil
Yellow 295Grey 315
Ironwood BladeTaught by Plans: Ironwood Blade, requires 300
Ironwood Blade
  • Blacksmith Hammer
  • Master Forge
Yellow 310Grey 325
Dark Iron ReaverTaught by Plans: Dark Iron Reaver, requires 300
Dark Iron Reaver
  • Blacksmith Hammer
  • Black Anvil
Yellow 320Grey 340
FrostguardTaught by Plans: Frostguard, requires 300
Frostguard
  • Blacksmith Hammer
  • Master Forge
Yellow 320Grey 340
SagebladeTaught by Plans: Sageblade, requires 300
Sageblade
  • Blacksmith Hammer
  • Master Forge
Yellow 320Grey 340

From the Forever beta client files, build 1.60.1.70630: the SkillLine, SkillLineAbility, TradeSkillCategory, SpellReagents, SpellEffect, SpellTotems, SpellCastingRequirements and ItemEffect tables.