Researched from public sources, not tested in game. Some details come from Classic and may differ in Forever.

In this guide
  1. At a glance
  2. The route by skill range
  3. Gnomish or Goblin
  4. Recipes worth buying or farming
  5. Forever checks and tips

At a glance

Engineering makes bombs, tools, scopes, guns and utility devices. Many finished items require Engineering skill to use, so crafting a device does not imply you can sell it to every class. Pair it with Mining for stone and bars. Keep a Blacksmith Hammer, an Arclight Spanner and, later, a Gyromatic Micro-Adjustor, and craft at the required anvil.

The main route uses current Forever recipe data, with upper training and schematic acquisition conditional on access. Keep saved components for later rows. This is public-source research, not our own game test.

RankGate in the current public routeAllianceHorde
Apprentice, cap 75No Apprentice level gate reported in the betaJemma Quikswitch, Ironforge; Sprite Jumpsprocket, StormwindThund, Orgrimmar; Graham Van Talen, Undercity
Journeyman, cap 150Skill 50, level 10Trixie Quikswitch, Ironforge; Lilliam Sparkspindle, StormwindNogg, Orgrimmar; Franklin Lloyd, Undercity
Expert, cap 225Skill 125, level 20Springspindle Fizzlegear, IronforgeRoxxik, Orgrimmar
Artisan, cap 300Skill 200, level 35Buzzek Bracketswing, GadgetzanBuzzek Bracketswing, Gadgetzan

Train Artisan with Buzzek at Engineering 200 and character level 35, before the Expert cap of 225. The Classic trainer page and current Forever route agree on this gate. Reaching the skill number alone does not remove the character-level requirement.

The route by skill range

Counts refer to crafting actions, not necessarily the number of items produced. Bomb and dynamite recipes can produce more than one item. Save intermediates until their named later step, and learn the next rank before batch-crafting across a cap. Yellow or green recipes may require extra crafts.

SkillApproximate crafting actionsBatch reagents and what to save
1-3060 Rough Blasting Powder60 Rough Stone; keep all powder
30-5030 Handful of Copper Bolts30 Copper Bar; keep bolts
50-511 Arclight Spanner6 Copper Bar; keep the tool
51-7530 Rough Copper Bomb30 Copper Bar, 30 saved bolts, 60 saved powder, 30 Linen Cloth
75-9060 Coarse Blasting Powder60 Coarse Stone; keep powder
90-10020 Coarse Dynamite60 saved Coarse Blasting Powder, 20 Linen Cloth
100-1055 Silver Contact crafts5 Silver Bar
105-125About 25 Bronze Tube50 Bronze Bar, 25 Weak Flux; keep at least 10 tubes
125-13510 Standard Scope10 saved Bronze Tube, 10 Moss Agate
135-15030 Heavy Blasting Powder, then 15 Whirring Bronze Gizmo30 Heavy Stone, 30 Bronze Bar, 15 Wool Cloth; keep both outputs
150-16015 Bronze Framework30 Bronze Bar, 15 Medium Leather, 15 Wool Cloth; keep frameworks
160-17515 Explosive Sheep30 saved Heavy Blasting Powder, 15 saved gizmos, 15 saved frameworks, 30 Wool Cloth
175-194About 60 Solid Blasting Powder120 Solid Stone; keep all powder
194-1951 Gyromatic Micro-Adjustor4 Steel Bar; keep the tool
195-200About 6 Mithril Tube18 Mithril Bar; retain 6 for Gnomish specialization if wanted
200-215About 20 Unstable Trigger20 Mithril Bar, 20 Mageweave Cloth, 20 saved Solid Blasting Powder; keep triggers
215-238About 40 Mithril Casing120 Mithril Bar; keep casings
238-250About 20 Hi-Explosive Bomb40 saved casings, 20 saved triggers, 40 saved Solid Blasting Powder
250-260About 30 Dense Blasting Powder60 Dense Stone
260-285About 35 Thorium Widget105 Thorium Bar, 35 Runecloth
285-300About 20 Thorium Tube120 Thorium Bar

For the displayed route, the working budget is about 60 Rough Stone, 66 Copper Bar, 50 Linen Cloth, 60 Coarse Stone, 5 Silver Bar, 110 Bronze Bar, 25 Weak Flux, 10 Moss Agate, 30 Heavy Stone, 60 Wool Cloth, 15 Medium Leather, 4 Steel Bar, 120 Solid Stone, 158 Mithril Bar, 20 Mageweave Cloth, 60 Dense Stone, 225 Thorium Bar and 35 Runecloth. It excludes specialization turn-ins and additional unlucky crafts. It also leaves some Bronze Tubes and contacts unused; sell them only after checking your other plans.

If Silver Bars are costly, Flying Tiger Goggles use leather and Tigerseye instead. If Moss Agate is scarce, start the Heavy Blasting Powder work earlier. Iron Grenade is a practical alternate skill-up and useful finished item around 175; it changes the stone, iron and cloth budget. A lower auction-house price for one reagent does not prove the whole alternative is cheaper: compare total craft cost minus any realistic sale value.

Gnomish or Goblin

The inherited specialization gate is skill 200 and character level 30. It is optional for reaching 300. Gnomish offers distinctive tools such as Gnomish Battle Chicken and Gnomish Death Ray; Goblin lets you craft Goblin Sapper Charges and its own devices. An Engineer of the other specialization can buy and use many tradeable devices, including Sapper Charges where the item permits it. Choosing Gnomish does not ban you from using every Goblin item.

Gnomish steps. Take the introduction through Tinkmaster Overspark in Ironforge for Alliance or Oglethorpe Obnoticus in Booty Bay for Horde, sign the pledge and turn in 6 Mithril Tubes, 1 Accurate Scope and 2 Advanced Target Dummies. Buy the Accurate Scope schematic from Mazk Snipeshot in Booty Bay before preparing the turn-in, or buy the finished scope.

Goblin steps. Follow the introduction to Nixx Sprocketspring in Gadgetzan, sign the pledge and turn in 20 Big Iron Bombs, 20 Solid Dynamite and 5 Explosive Sheep. Save five of the sheep from leveling if taking this route. Count finished bombs and dynamite, since a recipe can yield multiple items per craft.

The inherited switching method requires fully unlearning Engineering, losing skill and known recipes, releveling to 200 and then using Soothsaying for Dummies at Steamwheedle Port. Some Gnomish bind-on-pickup devices remain usable after a switch if they only require Engineering, while specialization-specific teleporters do not. Make this a deliberate long-term plan, not a routine recommendation to relevel twice. Verify Forever's current specialization and item requirements before copying the trick.

Recipes worth buying or farming

Satchel of Copper Bombs is a current thrown-weapon option at Engineering 85 for an eligible level-13 character. Both schematic and finished Unique weapon bind on pickup. Current vendor records list the schematic for 45 Merchant's Favor from Fritz Fizzle at Three Corners for Alliance or Fizzlefuse outside the Crossroads' west gate for Horde. Each craft uses 20 finished Rough Copper Bombs, 6 Light Leather and 4 Handfuls of Copper Bolts. Its attacks explode near the target; do not break crowd control with it. This optional weapon is different from a stack of ordinary bomb consumables. See the new recipe guide for the current use requirements.

Schematic: Thorium Widget comes from Gearcutter Cogspinner in Ironforge or Sovik in Orgrimmar. Schematic: Thorium Tube comes from Xizzer Fizzbolt in Everlook. The current Forever source says the Tube schematic binds on pickup, so send the actual Engineer to buy it. Limited stock and world-drop plans are different problems; check the acquisition method before camping a vendor.

Accurate Scope matters for the Gnomish turn-in. Repair bots, grenades, target dummies and jumper cables have specific skill, recipe and use restrictions; inspect them before a dungeon. A target dummy buys time, not permanent tank threat, and a device can fail or backfire.

Mechanical Squirrel Box is a low-level world-drop schematic. Flame Deflector and Ice Deflector are consumable devices. Check the named recipe's actual source before planning a dungeon or reputation farm.

Forever checks and tips

The current public source reports the Gnome Engineering racial replacing its flat skill bonus with fewer device failures. Treat beta racial numbers as a current observation rather than an immutable launch rule. The upper route remains provisional even though many skill ranges match Classic.

Check the current camping guide for profession stations and blueprints. Carry tools and components before visiting Buzzek, and leave bag space for bomb outputs. Do not sell every intermediate just because it has already given its skill points: triggers, casings and powder pay for later steps.

In Forever, the October 16 public data lists Working Overtime as an increase to tradeskill skill-up chance. That can change expected material use on yellow or green recipes; it does not mean an exact 20% reduction in every shopping list. The route budgets do not assume that perk. Bartering discounts vendor items under its current rules, not training or repairs, so do not subtract it from every profession expense.

Sources

Ask Campfire

Questions about WoW: Forever, answered from Campfire’s articles with a link to each one.