Researched from public sources, not tested in game. Some details come from Classic and may differ in Forever.

In this guide
  1. At a glance
  2. The Forever route by skill range
  3. From 225 to 300 in Forever
  4. Recipes worth buying or farming
  5. New dyes and special potion effects
  6. Tips and Forever checks

At a glance

Alchemy makes potions, elixirs, flasks and transmutes. Herbalism supplies most reagents. It is a primary profession, so it uses one of your two primary slots. Keep vial supplies and buy only enough herbs for the next bracket: market prices and yellow skill-ups make an exact 1-to-300 shopping promise unreliable.

The route uses healing-potion-free Forever recipes through 225; its 225-300 section is conditional on recipe access and current skill colors. This is public-source research, not our own game test.

RankReported skill and character gateAlliance trainerHorde trainer
Apprentice, cap 75No level gate reported in the betaTel'Athir, Stormwind; Vosur Brakthel, IronforgeWhuut, Orgrimmar; Doctor Martin Felben, Undercity
Journeyman, cap 150Skill 50, level 10Lilyssia Nightbreeze, Stormwind; Tally Berryfizz, IronforgeYelmak, Orgrimmar; Doctor Marsh, Undercity
Expert, cap 225Skill 125, level 20Ainethil, DarnassusDoctor Herbert Halsey, Undercity
Artisan, cap 300Skill 200, level 35Kylanna Windwhisper, Feathermoon Stronghold, FeralasRogvar, Stonard, Swamp of Sorrows

Forever's current public guide reports no Apprentice character-level requirement; check the later rank gates at the trainer. Train the next rank before you reach the cap. Apprentice trainers do not necessarily teach Journeyman.

The Forever route by skill range

The counts below are crafts, not guaranteed skill points. Orange recipes give skill reliably; yellow and green recipes can fail to give a point. Make a small batch, check your skill, then continue. Vials are included per craft; repeated crafts reuse no empty container.

SkillCraft and approximate countReagents for that batchAccess or reason
1-109 Minor Arcane Elixir9 Peacebloom, 9 Empty VialBeta trainer recipe; Minor Force is a Silverleaf alternative
10-5545 Elixir of Minor Defense45 Peacebloom, 45 Silverleaf, 45 Empty VialTrain Journeyman from 50
55-6510 Minor Mana Potion10 Mageroyal, 10 Peacebloom, 10 Empty VialMana potions remain in Alchemy
65-90About 27 Elixir of Minor Fortitude54 Earthroot, 27 Peacebloom, 27 Empty VialYellow in the upper part
90-12030 Elixir of Wisdom30 Mageroyal, 60 Briarthorn, 30 Empty VialSave any needed for Tailoring
120-13010 Lesser Mana Potion10 Mageroyal, 10 Stranglekelp, 10 Empty VialContinues the mana line
130-15020 Fire Oil crafts40 Firefin Snapper, 20 Empty VialEach craft yields 2 oils; keep 30 oils
150-16515 Elixir of Fire Power30 saved Fire Oil, 15 Kingsblood, 15 Leaded VialTrain Expert before passing 150
165-195About 36 Mana Potion36 Stranglekelp, 36 Kingsblood, 36 Leaded VialYellow late in the bracket
195-225About 36 Nature Protection Potion36 Liferoot, 36 Stranglekelp, 36 Leaded VialVendor recipe; buy before reaching this step

For that exact Fire Oil route, the starting budget is 91 Peacebloom, 45 Silverleaf, 50 Mageroyal, 54 Earthroot, 60 Briarthorn, 82 Stranglekelp, 40 Firefin Snapper, 51 Kingsblood, 36 Liferoot, 151 Empty Vials and 87 Leaded Vials. These totals include the table's expected extra crafts, not a guarantee against bad skill-up luck. They exclude camp objects, transmutes and optional recipes.

If fish are expensive, replace the Fire Oil and Fire Power section with Lesser Mana Potion while it still awards skill. That changes both the herb totals and the count needed. Do not buy both complete alternatives in advance.

From 225 to 300 in Forever

For the provisional upper route, train Artisan, then use Nature Protection Potion to about 230, the beta's Draught of Detect Undead to about 265, and Superior Mana Potion toward 290. Example budgets are 12 extra Nature Protection Potion crafts, about 45 Draughts using one Arthas' Tears and one Crystal Vial each, and about 30 Superior Mana Potions using two Sungrass, two Blindweed and one Crystal Vial each. Check the exact recipe names and skill colors in your client before buying this batch.

Do not assume Major Healing Potion finishes Alchemy in Forever: it belongs to First Aid in the current public route. For 290-300, obtain a suitable recipe first. Greater Arcane Elixir, Greater Fire Protection Potion or another protection recipe can cover the gap if available; compare its skill requirement, materials and supply. A current profession-vendor option is Major Frenzy Potion at 290, with a provisional batch of about 17 crafts using 51 Plaguebloom, 34 Blindweed and 17 Imbued Vials. The current recipe binds on pickup, requires Honored with the profession camp, and costs 240 Merchant's Favor from Nina Surefire at Three Corners for Alliance or Apothecary Durelle outside the Crossroads for Horde. These are separate access requirements, not a normal trainer purchase. The new recipe guide explains crates for Favor and writs for reputation. Confirm higher-level access and current skill colors before treating this as a guaranteed finish.

Recipes worth buying or farming

Buy Recipe: Superior Mana Potion from Ulthir in Darnassus or Algernon in Undercity while visiting the city. Nature Protection Potion is sold by Alchemist Pestlezugg in Gadgetzan, Glyx Brewright in Booty Bay and faction vendors in Feralas. Limited stock may be empty; return later or use another available skill-up recipe. Forever can bind recipes that were tradeable in Classic, so inspect binding before using an alt to shop.

A Philosopher's Stone is a tool you craft after learning its recipe from Alchemist Pestlezugg, not a completed stone you simply buy from him. Keep it for transmutes. The inherited Transmute: Arcanite recipe uses one Arcane Crystal and one Thorium Bar with a cooldown. Check the current transmute window before budgeting repeated crafts; a cooldown recipe is not a continuous skill-up route.

For later flask access, inherited drop leads are General Drakkisath for Flask of the Titans, Ras Frostwhisper for Flask of Supreme Power and Balnazzar for Flask of Distilled Wisdom. These are conditional Forever planning leads, not confirmed beta farms or guaranteed drops. The inherited laboratory locations are Scholomance and Blackwing Lair. Forever also adds a camp Alchemy Laboratory; obtain its blueprint and check the recipe's station requirement before arranging a craft.

New dyes and special potion effects

Current data lists new trainer dyes at Alchemy 40, 120 and 215. Cerulean Dye uses 2 Frilled Lichen and 1 Empty Vial; Magenta Dye uses 2 Rosecap and 1 Leaded Vial; Viridian Dye uses 2 Stranglevine and 1 Crystal Vial per craft. Those Scarce herbs are not ordinary vendor dye. Check the trainer entry before buying a batch, and keep dye materials when preparing a named Tailoring or other craft. The new recipe guide shows a current advanced bag that needs all three.

The standard Minor-to-Major healing-potion route belongs to First Aid. Current Alchemy data also contains Discolored variants with a different cost: their immediate healing is followed by damage equal to 75% of that heal, delivered as a six-second poison or twelve-second disease. They are not interchangeable with an ordinary healing potion. Inspect the full effect before using one; their current acquisition is not established here and they are excluded from the route.

Tips and Forever checks

Use the current camping guide for camp access rather than assuming every advanced blueprint is a trainer recipe. Blizzard confirms profession objects, dungeon-dropped blueprints and over 600 new recipes, but does not guarantee a complete launch recipe catalog in the overview.

Check recipe color, binding, vendor stock and the correct profession before spending gold. The standard healing-potion line moving to First Aid is the major reason a Classic Alchemy shopping list can fail in Forever.

In Forever, the October 16 public data lists Working Overtime as an increase to tradeskill skill-up chance. That can change expected material use on yellow or green recipes; it does not mean an exact 20% reduction in every shopping list. The route budgets do not assume that perk. Bartering discounts vendor items under its current rules, not training or repairs, so do not subtract it from every profession expense.

Sources

Ask Campfire

Questions about WoW: Forever, answered from Campfire’s articles with a link to each one.